Declaring War & Valid War Goals

Once your Nation complies with all the Requirements to start a War, you can look at how you can declare one.

Wars cannot begin without valid justification. The motivations for war are varied, and here are some examples of what can lead to conflict:

If you are unsure what War goal you can use, ask Staff or the Server owner.

Once a valid war goal is selected, the war must be officially declared by posting in the nation announcements channel on Discord. A mandatory minimum 24-hour grace period follows to allow for staff approval and for both sides to prepare. If the war goals are deemed invalid, players must revise or propose new ones.

The 24 hour period, and fighting outside of organized battles


The 24 hour period is set up with the idea that players are able to organize and agree to a battle within that period. During this period, the following can take place:

  1. Skirmishing: Skirmishing allows either side of the war to attack opponents anytime. (To avoid excessive harassment, within Towny claimed areas it is possible to toggle PvP off, and players that are AFK cannot be attacked.) Skirmishes are unpredictable and deadly. Players who fall in skirmishes lose their loot fully, making this style of combat high-risk and rewarding for victors. Skirmishing end’s along with the War.

  2. Allies Joining: During this period, affiliated allied Nations and mercenaries can declare support for either side in the nation announcements channel. Nations must be allied in game (/n ally) and mercenaries must be a part of the Nation they support.

  3. Main War Battle date is discussed: It is very important that regardless if you were attacked or not that you overview the war situation, organize your people, and figure out a war date as soon as possible. If the attacker is not capable of proposing a date within 24 hours, they lose the war. If the defenders are not capable of finding a date within the next 7 days they lose the war. (This is sometimes not enforced if the appropriate context is met). If neither side proposes (both sides are quiet) a war date within 48 hours, a white peace is forced and the war is cancelled. All war date proposals (the fighting day itself) must be within 7 days after the war declaration, unless in special cases permitted by the Server owner.

  4. Possible War contesting: If you think the war declaration does not obey any of the rules, the leader is in violation etc. You can contest it by opening a ticket. Having a child breakdown tantrum in general or nation announcements (or any public channel) will be met with a mute.

  5. Expanding the 24 hour Period: If the war organization is slow, and/or if the context is appropriate, the 24 hour period can be increased until the actual war battle takes place. This is highly contextual and will be decided by the Server owner and Staff on a case-by-case basis.

Mercenaries: Hiring outside help.

Nations can hire mercenaries to bolster their ranks:

Mercenaries can only make up 20-30% of the army of a Nation and 5-10% of an Alliance. This can be 50-70% if the total population is less than 5 people.

War Boundaries: Rules of Engagement

To maintain fair play and prevent exploitation, several key rules govern warfare:

Ending Wars

Wars may be resolved through several avenues, but peace is typically achieved through treaties. These agreements, signed by the leaders of both sides, outline the reparations or terms each party must follow. Once a treaty is signed, it must be posted in the treaties channel on Discord, and both sides are expected to abide by it for at least one week. Violating a peace agreement before this period grants the other side a valid war goal to retaliate. The Server owner may enforce the war and its agreed affects. (Transfer of goods, towns, ownership, etc.)

If a war drags on with little activity, staff may intervene and enforce a white peace, a forced end to the war with no victors or losers.

Spectators & PvP Restrictions

While wars rage, non-participants are allowed to observe the battles. However, spectators must maintain a safe distance and refrain from interfering. This includes looting, attacking combatants, or building near the battlefield. Any interference will result in removal and potential punishment, including being barred from spectating future conflicts.


Revision #3
Created 6 October 2025 21:13:38 by Nyseus (Owner)
Updated 18 October 2025 20:30:16 by Nyseus (Owner)