# Unique Nation Types

##### ***Nomadic Raider Nations***

These are warlike, expansionist factions without a central capital, inspired by Mongols and similar cultures. Their homes are mobile or spread across biomes, and they rely on archery, mobility, and guerrilla tactics to survive.

**Key Traits:**

• **No fixed capital,** instead, expanding sacred structures across a biome.

• **May raid towns with war declarations.**

• **PvP allowed in the wilderness at any time for looting purposes** (no harassment or town camping).

• **Ambushes allowed on unclaimed highways.**

• **Explosives permitted only on defenses or vaults** (no griefing decorations).

• **Aesthetic builds are required** (tents, shrines, themed caves, no ugly PvP cubes).

• **War declarations must be approved first.** Surprise raids are allowed after approval.

**Limitations**:

• **While they don't have a Capital, they can be defeated by taking over all cities inside their Nation**. (If it's just one, they are disbanded immediately upon a defeat)

• **As an aggressive Nation type, they can be attacked anytime by other Nations without a proper reason**. (Following the War Guide)

• **These types of Nations can only form alliances with other Nomadic Raider Nations, not regular ones**.

• **These Nations must have good lore and lifestyle, which would be realistic when compared to real-life Raiders.**

• **All Nations of this type must have "Raiders", "Horde" and/or "Nomadic" in their Nation/Settlement name.**

• **These types of Nations can't build advanced infrastructure. (Eg; Ice Highways, Trains, and Ships.)**

• **Other than RDM rules, they are also subject to all rules, including the ones** **here.**

• **While they can attack other players anytime in the wilderness for loot, they can also be killed in the same way.**

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