Unique Nation Types Nomadic Raider Nations These are warlike, expansionist factions without a central capital, inspired by Mongols and similar cultures. Their homes are mobile or spread across biomes, and they rely on archery, mobility, and guerrilla tactics to survive.  Key Traits:  • No fixed capital,  instead, expanding sacred structures across a biome.  • May raid towns with war declarations.  • PvP allowed in the wilderness at any time for looting purposes (no harassment or town camping).  • Ambushes allowed on unclaimed highways. • Explosives permitted only on defenses or vaults (no griefing decorations).  • Aesthetic builds are required (tents, shrines, themed caves, no ugly PvP cubes).  • War declarations must be approved first. Surprise raids are allowed after approval.  Limitations :  • While they don't have a Capital, they can be defeated by taking over all cities inside their Nation . (If it's just one, they are disbanded immediately upon a defeat)  • As an aggressive Nation type, they can be attacked anytime by other Nations without a proper reason . (Following the War Guide)  • These types of Nations can only form alliances with other Nomadic Raider Nations, not regular ones .  • These Nations must have good lore and lifestyle, which would be realistic when compared to real-life Raiders.  • All Nations of this type must have "Raiders", "Horde" and/or "Nomadic" in their Nation/Settlement name.  • These types of Nations can't build advanced infrastructure. (Eg; Ice Highways, Trains, and Ships.)  • Other than RDM rules, they are also subject to all rules, including the ones here.   • While they can attack other players anytime in the wilderness for loot, they can also be killed in the same way.