Elysian War Rules
War is an integral part of the Elysian core experience, adding depth to lore and shaping the server’s history. Whether driven by political ambitions, resource control, or personal vendettas, conflict offers players the chance to engage in meaningful power struggles that can shape the server's future.
Do not be a Warmonger. War exists, is part of the lore and politics, and can happen throughout the server on player demand. However, there are certain conditions that must be met to make sure the server maintains a realistic vibe, and to uphold the politics within the server. Players that are only interested in conflict without proper partaking in politics and roleplaying are not welcome on the server, and should probably look somewhere else.
The most important part of war is practicing good sportsmanship and as a result not being toxic and accepting a potential loss. If you are of incapable of either of those, do not get yourself into conflicts.
Requirements to starting a war
If you wish to start a war, before you consider any war goals make sure you fulfill all these req...
Declaring War & Valid War Goals
Once your Nation complies with all the Requirements to start a War, you can look at how you can d...
Unique Nation Types
Nomadic Raider Nations These are warlike, expansionist factions without a central capital, inspi...
The Goal
Elysian is a server where war shapes the narrative, and each battle leaves a mark on its history....