Skip to main content

Nation Types

Unique Nation Types


Nomadic Raider Nations

These are warlike, expansionist factions without a central capital, inspired by Mongols and similar cultures. Their homes are mobile or spread across biomes, and they rely on archery, mobility, and guerrilla tactics to survive. 

Key Traits: 

No fixed capital, instead, expanding sacred structures across a biome. 

May raid towns with war declarations. 

PvP allowed in the wilderness at any time for looting purposes (no harassment or town camping). 

Ambushes allowed on unclaimed highways.

Explosives permitted only on defenses or vaults (no griefing decorations). 

Aesthetic builds are required (tents, shrines, themed caves, no ugly PvP cubes). 

War declarations must be approved first. Surprise raids are allowed after approval. 

Limitations

While they don't have a Capital, they can be defeated by taking over all cities inside their Nation. (If it's just one, they are disbanded immediately upon a defeat) 

As an aggressive Nation type, they can be attacked anytime by other Nations without a proper reason. (Following the War Guide) 

These types of Nations can only form alliances with other Nomadic Raider Nations, not regular ones

These Nations must have good lore and lifestyle, which would be realistic when compared to real-life Raiders. 

All Nations of this type must have "Raiders", "Horde" and/or "Nomadic" in their Nation/Settlement name. 

These types of Nations can't build advanced infrastructure. (Eg; Ice Highways, Trains, and Ships.) 

Other than RDM rules, they are also subject to all rules, including the ones here. 

While they can attack other players anytime in the wilderness for loot, they can also be killed in the same way.