Skip to main content

Unique Nation Types

Unique Nation Types


Nomadic Raider Nations

These are warlike, expansionist factions without a central capital, inspired by Mongols and similar cultures. Their homes are mobile or spread across biomes, and they rely on archery, mobility, and guerrilla tactics to survive. 

Key Traits: 

• No fixed capital, instead, expanding sacred structures across a biome. 

• May raid towns with war declarations. 

• PvP allowed in the wilderness at any time for looting purposes (no harassment or town camping). 

• Ambushes allowed on unclaimed highways.

• Explosives permitted only on defenses or vaults (no griefing decorations). 

• Aesthetic builds are required (tents, shrines, themed caves, no ugly PvP cubes). 

• War declarations must be approved first. Surprise raids are allowed after approval. 

Limitations: 

• While they don't have a Capital, they can be defeated by taking over all cities inside their Nation. (If it's just one, they are disbanded immediately upon a defeat) 

• As an aggressive Nation type, they can be attacked anytime by other Nations without a proper reason. (Following the War Guide) 

• These types of Nations can only form alliances with other Nomadic Raider Nations, not regular ones. 

• These Nations must have good lore and lifestyle, which would be realistic when compared to real-life Raiders. 

• All Nations of this type must have "Raiders", "Horde" and/or "Nomadic" in their Nation/Settlement name. 

• These types of Nations can't build advanced infrastructure. (Eg; Ice Highways, Trains, and Ships.) 

• Other than RDM rules, they are also subject to all rules, including the ones here. 

• While they can attack other players anytime in the wilderness for loot, they can also be killed in the same way.