Steps of Getting Started on the Server
Before starting to play on the server, make sure you have read and understood all the rules.
Step 1: Enter the Wilderness
To get started, you’ll need to enter the wild. You can do this by using /wild or simply walking out from spawn, whichever suits you. Once you arrive, immediately place the bed you were given to set your respawn point. Keep in mind that teleportation commands are restricted. You will regularly need to commute to a Merchant to make money later on. Consider this when deciding where to settle.
The starter Teleportation command /wild is one-time use only. Which is why its very important that you set a respawn point so when you die you don't get sent back to spawn.
Step 2: Earning Money
You can make money by selling goods to any of the Merchants located around the world. Alternatively, you can sell items directly to other players or set up chest shops for player-to-player trading. Once you have a Town setup, you can do /towny resources survey, to have your town automatically produce a certain resource.
Step 3: Protect Your Items
While saving up on making your own town to properly secure your area, you can temporarily protect your items with a chest by placing a sign on them. To do this, you need to obtain any vanilla sign, and shift + right click on a vanilla chest to automatically lock that chest. If this does not work, or you want to give more people access to your chests, type the following on any vanilla sign on your chest:
[Private]
username1
username2
username3
This method to secure your belongings is not permanent. After some inactivity these chests get unlocked.
To further protect your belongings and close area, you can start a temporarily "Camp".
A Camp is a small starter town that is free to make. In order to make one, you should place a Campfire (which you were given by default) and then the Camp will cover an area of 1 chunk.
Keep in mind, that Camps only last for 48 real-life hours and then automatically disband.
Keep in mind, that Camps only protect vanilla blocks. Modded chests and others will require further protection later on.
When a Camp disbands, your chests and items don't get deleted, they just lose the protection that prevents outsiders from using/accessing them. Unprotected chests and items are not protected by the Server and wont count as stealing.
Step 4: Making your Town
To fully secure your belongings, you will need to create your own Town and start a MineColony.
Creating a Town:
Before founding a town, you’ll need to rank up to Traveler, which costs $1,000. You are able to rank up with /rankup. Once you're ranked up, forming the town itself costs $5,000. While you're saving up, you might want to join an existing town for protection and to help you earn money faster.
Be aware that towns come with ongoing costs. Each town has a dynamic upkeep system through taxes, and expanding your town by claiming more blocks will add additional costs. You can check the current rates with /towny prices and deposit more money into your Town Bank via /t deposit. You can find more information about Town Management in-game by doing /t ?.
To find out more about Towny Town management. See "Town Management" in the Guides section.
Starting a MineColony:
To learn how to start and manage a colony, check out this tutorial: https://minecolonies.com/wiki/tutorials/getting-started
Keep in mind, Starting a Minecolony always requires a towny Town. Always start your Towny Town before making a MineColony. Colonies without a Town will get disbanded by Staff.
Make sure that if you want to settle somewhere, you do not disrupt the claims of existing Nations or Towns. If you do it might get you in trouble with the locals (even war). You can check claims at 🧭┃world-maps or by doing /map in-game and checking out the world map for nearby towns.
Starting and managing a town can be difficult for some players, if you prefer relaxed non-political gameplay we recommend joining an existing town where non of these responsibilities fall directly on you. To find Towns to join, you can look on our Discord in the 🤝┃recruitment channel.
Step 5: Roleplay
As a roleplay server, depending on what personality you want to take up on the server, it's important to consider other people and realism. Above all, Elysian is a realism focused roleplay Geopolitics Server.
Make sure you know the Character Rules when roleplaying and designing your character. Furthermore, please understand that this is not a factions server. War is possible, however, it must be well justified. People who are only interested in War and do not or barely focus on other roleplay aspects are not welcome on the server and should look elsewhere.
Contribute to roleplay Worldbuilding via proper: architecture, infrastructure, culture, diplomacy, trade, storytelling, festivals/events, exploration, art, laws/government, resource management, religion, and economy.
The Server Rewards and interacts with player initiated Roleplay in many ways.
Players who choose to partake in player-initiated roleplay events will get rewards for it accordingly. This could be:
- Having a meeting/discussion with another Nations leader on the server rather than on discord.
- Having Governmental (Council, Senate, etc.) discussions on the server, rather than on discord.
- Tracking and keeping of relevant documents of any kind on the server.
And of course more.
This works by opening a ticket on our Discord and claiming to have partaken in an event like this (with some proof), and then an admin will forward you the appropriate rewards.
Furthermore, the Server also rewards roleplay achievements, these are fix achievements similar to Minecraft's base advancements. To find out more about them check out "achievements" in the Guides Section.
Final Tips
After these initial steps, the direction you take is entirely up to you. For the best experience, consider settling with other players to build alliances and grow your community. There is lots to discover and experience on the Server. We are happy to have you here!
Helpful Commands:/help (Contains some useful custom info)/scoreboard on/off (toggles the right-side information panel)/map (Sends you a link to the global map, if it already exists)/towny (Contains info about Town management)/vote (Vote for the server so more people can find it)/voicechat enable/disable/status (Toggles voicechat, by default off)/afk (Let other players know you are currently away, sometimes toggles automatically)