Towns & Nations
Towns are the core of gameplay. It allows players to create towns, nations, and outposts, and manage them with a variety of commands. Towny is a complex plugin, but it’s easy to get the hang of once you understand the basics.
Towns always require a Colony. Keep in mind Colonies and Towns function differently. To understand this scroll to the bottom.
With towns you can…
- Claim land.
- Invite other players to be residents.
- Set up a town bank.
- Set up a town spawn.
- Create embassies in other towns.
- Create ‘outposts’ in the wilderness that allow you to claim more land.
- Set up a town tax.
- Set up a town plot system.
- Communicate and chat with other town members using
/tc.
With nations you can…
- Invite towns to join your nation.
- Set up a nation bank.
- Set up a nation spawn.
- Set up a nation tax.
- Start Wars.
- Communicate and chat with other nation members using
/nc.
Town ranks
Town ranks allow players to have different permissions within a town. For example, you can have a player who can invite others to the town, but not kick them. You can also have a player who can manage the town’s bank, but not claim land. Ranks can added or removed from players using the /t rank add <player> command.
Available Town Ranks:
- Mayor
- Co-Mayor
- Helper
- Sheriff
- Default (All residents automatically have this rank and it cannot be applied or removed.)
Available Nation Ranks:
- King
- Assistant
- Helper
- Default (All members automatically have this rank and it cannot be applied or removed.)
Common Commands
Here’s a list of the most important towny commands. This list is not exhaustive, we recommend also checking out other online resources to find a complete list of Towny commands:
/t <town?>- Shows information about yours, or another town/res <player?>- Shows resident information about you or another player./t <town?> online- Shows online residents for yours, or another town./t leave- Leave your town./t rank add <player>- Add a rank to a town member/t <town?> reslist- Shows the list of residents in yours or another town./t claim- Claim a chunk for your town./t delete- Deletes your town (can only be done by the mayor!)./t unclaim- Unclaims a chunk from the town,/t outlaw add/remove- outlaws a specific person from the town, preventing them from entering./t trust add <player>- trusts a player to the town, allowing them to build and interact within ALL claims of the town./t join <town>- Join a specific town, if it’s public./accept- Accept a town invite./deny- Deny a town invite./t spawn- Teleport to your town’s spawn./t deposit <amount>- Deposit money into your town’s bank./t withdraw <amount>- Withdraw money from your town’s bank./tc- Talk in town chat./nc- Talk in nation chat.
Plots
Plots are an important part of Towny and general claiming. Players often get stuck when trying to make specific town plots available to certain players or to the general public.
What is a plot?
A plot is a single chunk claimed by your or another town. Plots can be sold, rented, or given to players to build on.
Allowing a plot to spawn mobs, have firespread, have explosions, or other destructive actions:
/plot toggle <explosion|fire|mobs|pvp|taxed>- Toggles the specific setting on the plot./plot set perm <ally|friend|nation|outsider|...> <build|destroy|switch|itemuse>- Sets a specific permission for a group of players on the plot./plot group <group> <args>- Sets an option for a plot group./plot trust add <player>- Trusts a player to the plot, allowing them to build and interact within the plot./plot trust remove <player>- Removes a player’s trust from the plot./plot set reset- Resets the plot to default settings./plot claim- Claims a plot for you disallowing other normal residents from interacting with the plot./plot unclaim- Unclaims a plot for you allowing other normal residents to interact with the plot again./plot info- Shows information about the plot you’re standing in.
Outposts
Outposts can be used to claim areas not directly linked to your town. Here are some commands regarding outposts:
/t outpost claim- Allows the town to claim an outpost/t outpost list- Lists all the towns outposts/plot set outpost- Sets the plot as an outpost
Upkeep
Town upkeep is a part of town maintenance. If you fail to pay your town upkeep, the town will fall into ruin! You can pay your towny upkeep by putting money into your town bank using /t deposit <amount>. Check your current upkeep costs with /t. See exact prices with /towny prices.
Inviting new residents
You can invite players to your town using /t invite <player>! The player can accept using /accept. Invites will stay active until they are rejected or expire.
How does Colonies and Towns Overlap?
Towny Towns and Colonies serve different purposes and work completely differently. The only part where they meet is that they both provide claims and protection over land.
Towny Towns serve as a political and roleplay tool. You can manage your Residents give them plots and permissions and interact with other Towns and Nations. Colonies are for full scale protection of your lands, and NPC based automation.
Towns protect vanilla blocks and items, not modded. This means if you use modded blocks or storage those can still be accessaccessed even if they are claimed by your Town. Yes, this is against the rules, but the Server itself works better if a Colony is also present and there are no arguments who had access to what, and what was protected and not. (Drama Prevention)
A Colony always requires a Town because Colonies don't have a built-in taxation system. So when you have a standalone colony without a Town, you have free claims which is extremely unbalanced. Towny provides the built-in taxation system, which if you don't pay, your town gets disbanded. Without a Town your Colony will also get deleted.
Overall, a Colony always requires a Towny Town present by the rules. A Towny Town is recommended to also have a Colony present to avoid Drama and better protect your belongings.